Jump to navigation Jump to search

Violent Pulse

Violent Pulse

Violent Pulse

Card Set Type Rarity
Unstable Power Common


Level Cost Targetting Details
0 1 Other Gain 2 disarmed.

At the start of your turn, gain a red pulse. Every 3 pulses, add a random attack card to hand. It gains transient, expend and costs 2 less.

1 1 Other Gain 1 disarmed.

At the start of your turn, gain a red pulse. Every 3 pulses, add a random attack card to hand. It gains transient, expend and costs 2 less.