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Conditioning: Difference between revisions

(Created page with "thumb|alt=Conditioning == Conditioning == {| class="fandom-table" !'''Card Set''' !'''Type''' !'''Rarity''' |- |Warrior |Power |Uncommon |} <br /> {| class="fandom-table" !'''Level''' !'''Cost''' !'''Targetting''' !'''Details''' |- |0 |<span style='color:#ffff00'>2</span> |Other |Gain <b>1</b> toughness and <b>1</b> vitality. |- |1 |<span style='color:#ffff00'>1</span> |Other |Gain <b>1</b> toughness and <b>1</b> vitali...")
 
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|<span style='color:#ffff00'>2</span>
|<span style='color:#ffff00'>2</span>
|Other
|Other
|Gain <b>1</b> toughness and <b>1</b> vitality.
|Gain <b>1</b> <u>t</u>oughness and <b>1</b> <u>v</u>itality.
|-
|-
|1
|1
|<span style='color:#ffff00'>1</span>
|<span style='color:#ffff00'>1</span>
|Other
|Other
|Gain <b>1</b> toughness and <b>1</b> vitality.
|Gain <b>1</b> <u>t</u>oughness and <b>1</b> <u>v</u>itality.
|}
|}
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Latest revision as of 21:39, 16 April 2025

Conditioning

Conditioning

Card Set Type Rarity
Warrior Power Uncommon


Level Cost Targetting Details
0 2 Other Gain 1 toughness and 1 vitality.
1 1 Other Gain 1 toughness and 1 vitality.