(Created page with "thumb|alt=Battle Trance == Battle Trance == {| class="fandom-table" !'''Card Set''' !'''Type''' !'''Rarity''' |- |Cards |Power |Rare |} <br /> {| class="fandom-table" !'''Level''' !'''Cost''' !'''Targetting''' !'''Details''' |- |0 |<span style='color:#ffff00'>1</span> |Other |Whenever you prime a combo, gain <b><span style='color:#00e600'>1</span></b> <u>r</u>egeneration. |- |1 |<span style='color:#ffff00'>1</span> |Othe...") |
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!'''Rarity''' | !'''Rarity''' | ||
|- | |- | ||
| | |Monk | ||
|Power | |Power | ||
|Rare | |Rare | ||
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|<span style='color:#ffff00'>1</span> | |<span style='color:#ffff00'>1</span> | ||
|Other | |Other | ||
|Whenever you prime a combo, gain <b><span style='color:#00e600'>1</span></b> <u>r</u>egeneration. | |Whenever you <i>prime</i> a combo and have under <b>5</b> regeneration, gain <b><span style='color:#00e600'>1</span></b> <u>r</u>egeneration. | ||
Otherwise, gain <b>1</b> strength until end of turn. | |||
|- | |- | ||
|1 | |1 | ||
Line 26: | Line 27: | ||
|Other | |Other | ||
|<i><u>I</u>ntrinsic</i>. | |<i><u>I</u>ntrinsic</i>. | ||
Whenever you prime a combo, gain <b><span style='color:#00e600'>1</span></b> <u>r</u>egeneration. | Whenever you <i>prime</i> a combo and have under <b>5</b> regeneration, gain <b><span style='color:#00e600'>1</span></b> <u>r</u>egeneration. | ||
Otherwise, gain <b>1</b> strength until end of turn. | |||
|} | |} | ||
<br /> | <br /> | ||
[[Category:Cards]] | [[Category:Cards]] | ||
[[Category:Monk]] | [[Category:Monk]] | ||
[[Category:Powers]] | |||
[[Category:Rare]] | [[Category:Rare]] | ||
[[Category:1_Cost]] | [[Category:1_Cost]] |
Latest revision as of 20:52, 21 December 2023
Battle Trance
Card Set | Type | Rarity |
---|---|---|
Monk | Power | Rare |
Level | Cost | Targetting | Details |
---|---|---|---|
0 | 1 | Other | Whenever you prime a combo and have under 5 regeneration, gain 1 regeneration.
Otherwise, gain 1 strength until end of turn. |
1 | 1 | Other | Intrinsic.
Whenever you prime a combo and have under 5 regeneration, gain 1 regeneration. Otherwise, gain 1 strength until end of turn. |